SkillSet

Academic

Research

SE & RE

theory & practice

Agile

with Scrum

Web

front-end development & some PHP

Python

web crawling with BeautifulSoup and Scrapy

Python

data analysis & machine learning

Python

NLP with NLTK

C, C++, C#

Programming

Game

Design

with Machination

Game

Design

with Construct 2

Gamification

design, theory & practice

Documentation

MS Office Suite

Chinese

Native

English

C2

Finnish

B1 (YKI Keskitaso)

Japanese

N5

  • 1.2017 - 12.2018

    Faculty of Natural Sciences, University of Tampere

    Researcher and Teaching Staff
    @Tampere, Finland

    Doctoral degree based research work, master thesis supervision, funding application, exam supervision, teaching assistance, etc.

  • 3.2016 – 5.2016

    Game Project, Case Closed

    Game Designer & Developer
    @Tampere Finland

    Game Design, prototyping, game development, play testing

  • 9.2010 – 2.2011

    Project Input Device Testing Environment built on FPS Game, @TAUCHI

    Project Manager
    @Tampere Finland

    Team management, scheduling, process optimization, documentation.

  • 5.2010 – 8.2010

    Project of Wearable Computing, @Demola New Factory

    Developer and Designer
    @Tampere Finland

    Product ideas creation, prototyping, software programming.

  • 9.2009 – 2.2010

    Project TAMBIC, @Department of English Philology, University of Tampere

    Developer and Designer
    @Tampere Finland

    Web back-end programming, website UI design, testing, documentation

  • 1.2014 – present

    Doctoral Degree in Information and Systems

    Faculty of Information Technology and Communication Sciences
    Tampere University

    Research Topic: Data-driven User Review Analysis Approaches for Software Evolution

    Supervised by Dr. Zheying Zhang, Prof. Kostas Stefanidis

  • 9.2013 - 7.2017

    Master’s Degree in Internet and Game Studies

    Faculty of Communication Sciences
    University of Tampere

    151 ECTS, GPA:3.63 on scale 1-5 where 5 is the highest score

    Thesis: Motivation-oriented Scenario-based Gamification Design Method using the User Requirements Notation Modeling (Grade: 4/5)

    Supervised by Prof. Juho Hamari, Dr. Jonna Koivisto

  • 9.2009 - 6.2013

    Master’s Degree in software development

    School of Information Sciences
    University of Tampere

    172 ECTS, GPA:3.42 on scale 1-5 where 5 is the highest score

    Thesis: Research on Agile Process Models in Mobile Application Maintenance (Grade: 5/5)

    Supervised by Dr. Zheying Zhang, Prof. Jyrki Nummenmma

    Minor Studies: Asian Studies in Business and Business Culture (35 ECTs)

  • 9.2003 - 6.2007

    Bachelor’s Degree in software engineering

    Software Department
    Northeastern University (China)

    Thesis: Research and Design of Internet Grading System - Answer Sheet Information Processing Subsystem (Grade: A)

    Supervised by Prof. Bin Zhang

Publications

Video Game Playability Analysis based on Players' Reviews (Under Review).

2021

Li, X., Zhang, Z., and Stefanidis K.

CHI '21: The ACM CHI Conference on Human Factors in Computing Systems, 2021. Yokohama, Japan

Patches and Player Community Perceptions: Analysis of No Man's Sky Steam Reviews.

2020

Lu, C., Li, X., Nummenmaa, T., Zhang, Z. and Peltonen, J.

the International Conference of The Digital Games Research Association (DiGRA 2020). Tampere, Finland

A Sentiment-Statistical Approach for Identifying Problematic Mobile App Updates Based on User Reviews.

2020

Li, X., Zhang, B., Zhang, Z. and Stefanidis K.

Information 2020, Special Issue "Big Data Integration", 11(3), 152. https://doi.org/10.3390/info11030152

A Preliminary Network Analysis on Steam Game Tags: Another Way of Understanding Game Genres.

2020

Li, X., and Zhang, B.

AcademicMindTrek 2020, the 23rd International Academic Mindtrek Conference. Tampere, Finland.

What makes a trophy hunter? An empirical analysis of Reddit discussions.

2020

Lu, C., Peltonen, J., Nummenmaa, T., Li, X., and Zhang, Z.

GamiFin 2020. The 4th International GamiFin Conference, 2020. Levi, Finland (Online).

Research on Software Project Developer Behaviors with K-means Clustering Analysis.

2019

Li, X.

Proceedings of the Summer School on Software Maintenance and Evolution (SSSME-2019).

Ratings vs. Reviews in Recommender Systems: A Case study on the Amazon Movies Dataset.

2019

Stratigi, M., Li, X., Stefanidis K. and Zhang, Z.

ADBIS 2019, 23rd European Conference on Advances in Databases and Information Systems, 2019. Bled, Slovenia.

A statistical analysis of Steam user profiles towards personalized gamification

(Best Paper Award)

2019

Li, X., Lu, C., Peltonen J. and Zhang, Z.

GamiFin 2019. The 3rd International GamiFin Conference, 2019. Levi, Finland.

Sentiment-aware Analysis of Mobile Apps User Reviews Regarding Particular Updates

2018

Li, X., Zhang, Z., and Stefanidis, K.

The Thirteenth International Conference on Software Engineering Advances (ICSEA), IARIA, 2018. Nice, France.

Mobile App Evolution Analysis based on User Reviews

2018

Li, X., Zhang, Z., and Stefanidis, K.

The 17th International Conference on Intelligent Software Methodologies, Tools, and Techniques (SOMET), 2018. Granada, Spain.

A Method to Support Gamification Design Practice with Motivation Analysis and Goal Modeling

2018

Li, X.

GamiFin 2018. The 2nd International GamiFin Conference, 2019. Pori, Finland.

Scenario-Driven Continuous Mobility Requirements Analysis in Mobile App Maintenance.

2018

Li, X., Zhang, Z., and Poranen, T.

4th Workshop on Continuous Requirements Engineering. Utrecht, Netherlands.

Motivation-oriented scenario-based gamification design method using the user requirements notation modeling

2017

Li, X.

Master Thesis, University of Tampere

Mobility Requirements Engineering Tool (MoRE).

2016

Li, X., Upreti, B. and Zhang, Z.

24th International Requirements Engineering Conference. RE 2016. Beijing, China.

A User-App Interaction Reference Model for Mobility Requirements Analysis

(Best Paper Award)

2015

Li, X. and Zhang, Z.

2015 International Conference on Software Engineering Advances (ICSEA), IARIA, 2015. Barcelona, Spain.

Models for Mobile Application Maintenance Based on Update History

2014

Li, X., Zhang, Z., and Nummenmaa, J.

9th International Conference on Evaluation of Novel Approaches to Software Engineering. Lisbon, Portugal

Research on agile process models in mobile application maintenance

2013

Li, X.

Master Thesis, University of Tampere

Certificates